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Quest System
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2020 - 03 - 31 发布
广东省佛山市 | 设计师
SoloJake神 发表于 2020-3-31 16:30:49 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题

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    任务系统
  • 38S币
  • 支持平台:Win64-bit MacOS 
  • 兼容版本:UE 4.13
  • 资源大小:162.81MB
  • 发布类型:分享
  • 权限:付费
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Video: youtu.be/YIs2GsUAsd4?list=PL_KX9infRdRgBOHsXMMAKCWQPbHK_e9sX
Example Project: gum.co/HbOB
Example Project for UE 4.21 and above: https://drive.google.com/drive/f ... QyAteZx?usp=sharing
Multi-purpose quest system plugin, which will fit for any type of game.
Add Quest Manager to PlayerState blueprint(or in Player Controller or Character, if you're not planning to use it in multiplayer or with different pawns) and you can start to use the system.
All you need to do is to set some params in a quest or task blueprints(like quest description), implement reaction on events, like OnQuestCompleted and place a few nodes in proper places according to your story, like AcceptQuest to start the journey.
技术细节
Features:
Easy-to-use Quest Manager
Suit for any type of game
Create any type of quests with any number of tasks with blueprints or C++
Make complex story with multiple endings by using quest branching
Multiplayer Support - Each player can have their own quests - like in MMORPG
Easy to Save/Load
Requirements check before quest or task can be started or completed
Tasks can be completed parallel or in a sequence
Lots of events are available to use (like OnQuestCompleted, OnQuestTaskFailed, etc)
Add or remove new tasks for quests at runtime, if you need it
Add or remove rewards for quests or tasks at runtime, if you need it
Add or remove requirements for quests or tasks at runtime, if you need it
Set additional params to your quests, tasks, etc, and use them later
Source code included - adapt quest system for your own needs
Free example project with a lot of usage examples
Active Quest and Quest Journal widgets with multiplayer support are included in example project
Modular approach - you can reuse tasks, requirements, and rewards in multiple quests
Behavior Tree Tasks and Decorators for Quest System
Timed quests and quest tasks are supported
Repeatable quests support (you can also specify how many times it can be repeated)
Daily quests support - set required delay before player can take a quest again
You can set how many tasks from available should be completed to complete a quest
Migrate quests between different pawns (good for vehicles)
Network Replicated: Yes
Intended Platforms: Windows
Platforms tested: Windows
Documentation Included: youtu.be/fhu7gVya0RI
Support email: [email protected]

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精彩评论7

玩世不恭 发表于 2020-3-31 16:30:51 | 显示全部楼层
小手一抖,沙发到手!
八巷烈酒 发表于 2020-4-10 21:40:18 | 显示全部楼层
写的真的很不错
枪硬情浓. 发表于 2020-4-15 05:23:48 | 显示全部楼层
沙发!沙发!
幽默学长 发表于 2020-6-23 13:43:55 | 显示全部楼层
不错不错,楼主您辛苦了。。。
霸气长存 发表于 2020-7-25 01:17:40 | 显示全部楼层
我是个凑数的。。。
人海一粒渣 发表于 2020-8-5 00:34:01 | 显示全部楼层
学习了,谢谢分享、、、
贪如狼 发表于 5 天前 | 显示全部楼层
我是个凑数的。。。
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